Matelume for 3ds Max (2025 or later)

Install: drag matelume_3dsmax.mzp into a 3ds Max viewport. Then add the button:
Customize > Customize User Interface > Toolbars > Category "Matelume" > drag "Matelume" onto a toolbar.

The panel:
- the materials Matelume exported (the Matelume app open on this computer), with their pictures;
- "Make it for": V-Ray or Corona (the scene's renderer at first). Each makes its own material, never a mix;
- Apply to selected: the material on the selected objects, at its real size (an object's own UVs are kept and
  measured; a 1 m box UVW Map is added only to an object without UVs; with V-Ray, a V-Ray displacement modifier
  too, replacing the one Matelume added before - Corona's displacement is in the material);
- Add a block: a 30 cm sphere, a 45 cm cushion, or one tile at its real size, with the material;
- a framed artwork comes in from its FBX, the painting with its full material;
- fur, when the export has it: V-Ray Fur (V-Ray) or Hair and Fur (Corona);
- Listen: the Studio's "Send to 3ds Max" arrives here by itself;
- Open an export folder: works without the app.
Every action is one undo step (Ctrl+Z).
